Pocket legends what does dps mean
This is where enemy armor comes into play. With the Void set equipped in Forest Haven, you would be doing constant non-critical damages from to Enemy armor increases with increasing campaign difficult, thus why in Shadow Caves you do a measly 30 non-critical damage. Void set damage range: , average damage As you can see, Close Encounter enemies have Thanks Ellyidol for the numeric armor suggestion.
How vastly does the damage difference between weapons and criticals change when combos are introduced? This question was presented in one of my earlier threads regarding the debate between the new Sentinel set and the Void set.
What we know so far : Void set gives a damage range of and DPS of Sentinel set gives a damage range of and DPS of Your damage difference between the two sets is currently 8. When Blast Shot is used : Void set gives a damage range of Sentinel set gives a damage range of Now add the possibility of crits with Blast Shot.
Remember from my previous example above that critically hitting an enemy doubles your damage. When Blast Shot is used and you critically hit : Void set gives a damage range of Your damage difference range is now a difference of Now, what about using the Cruel Blast combo? When Cruel Blast is used and you critically hit both attacks : Void set gives a damage range of , twice for a total of damage.
Sentinel set gives a damage range of , twice for a total of damage. Perusing my prior analysis guide will also show you that there is no significant difference between either sets. Either way, the point of this exercise was to show how damage multipliers worked.
I would still imagine the debate between Void and Sentinel raging on and on. This question was presented by Ravenous. This means that I should have no misses or dodges, right? These results are very confusing.
My initial hypothesis of Dodge calcuation was incorrect because I failed to hit enemies almost as frequently as before. Perhaps Focus causes you to MISS enemies less as opposed to increasing your overall chance to hit them.
Even when Sentinel was used without Focus, it produced a result that was equal or no better than the Void set. However, the rate of MISSing enemies between sets is variable.
This question was frequently in the back of my mind when I first started playing PL. The devs decided to put the value of DPS there for a reason. Arcane legends is great, I found it on my computer and instantly got addicted. Many events are just too hard if your not max level. That is just too many points to earn for a event that last 1 week. But either than that, the game is really good.
There is plenty of maps to do, and the elite maps option makes the game legendary. I love how simple and easy the controls and features are, and hardcore mode completes the game, along with amazing graphics.
Thanks so much for taking the time to leave us this review, we appreciate you sharing your concerns and feedback with us! Please keep an eye on our forums for any updates about the expansion and we hope you continue to enjoy your adventures!
Like many games out there, this game can be stupidly addicting. I could say the two reasons people are getting upset because they can take from others.. I know some are just kids playing it but when they get older, stealing is going to become a bad habit.
I think creating these logs of when you traded, like the platinum logs of how much you get is going to help.. I mean I think that is going too far.. BUT terms of service is always correct and they have to accept it. I think there should be ones that receive far less time.. Originally Posted by Montanabro. He means that the more times hit the more the armour comes into play. Say your wep has 50 damage and hits 4times a second. Now you have a wep that does damage that hits 2 times a second.
This is just an example none of these numbers are actual numbers. If you find yourself using your normal swing far more often than skills, then DPS is better.. I used Kelvin's gun rather than my clever flamestrike because the gun does 30 more damage which made my skills do a lot more damage and that's what I was relying on to do most of my damage.
Damage is important for all. Proc is often overlooked, but for the most part damage is superior. Therefore, when you aim shot it will surely be felt by your opponent Damage and DPS - warrior, it depend on the player which he's good at.
And damage also apply in normal attack esp when you charge but dps don't apply in skills. Last edited by Crescentwind; at AM.
Originally Posted by Crescentwind. Page 1 of 2 1 2 Last Jump to page:. Similar Threads 4. By wvhills in forum PL General Discussion. Replies: 11 Last Post: , PM. Replies: 9 Last Post: , PM. Is DPS more important than Damage?
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